Mo a Krill se díky své schopnosti zahrabat se pod zem dokáží dostat do zad téměř komukoli. A nakládačka, která pak většinou následuje, není nic pro slabé povahy.
Mo a Krill se díky své schopnosti zahrabat se pod zem dokáží dostat do zad téměř komukoli. A nakládačka, která pak většinou následuje, není nic pro slabé povahy.
Build by: Elendilli Rank ~30 Mcginnis on Leaderboards
A guide that focuses on holding down left click and doing mostly
GUN damage while removing enemy bullet resist through
itemization to deal even more gun damage while constantly playing
in the sidelanes to take advantage of Hunter's Aura. You will have
incredible objective damage (rip walkers), tankiness and sustain to
chase down enemies or hold your ground against multiple foes.
Recent changes (04-18-25): Moved in Heroic Aura & more descriptions
Get Hollow Point if you are usually over 65% health. Extra Charge skippable until QsR
More ammo to shoot more from laning phase to mid-game. Sell when you need to buy a bigger item and have no flex.
Buy to clear waves + hp regen and jungle later. Keep until you destroy enough objectives for 2 flexs. Works on Guardians/Walkers/Patron/Shrine/Weakened Patron. You can re-buy this item late game when ending..
Sell later when you need slots.
Always buy no matter what.
Provides early lane pressure with bullet shield ehp and good weapon damage combined with Hollow Point.
Skippable until you get QsR (quicksilver reload).
Always buy if you are consistently over 65% health in lane. Also provides some spirit shield for laning. Remember, you won't have to sell this if you get an early flex slot.
Excess health always good. Buy when you skip bullet lifesteal and plan to rush Fortitude. You'll have to source lifesteal from either Vampiric Burst or Heroic Aura.
Tesla 1st. QsR 2nd. Intensifying 3rd. BRS & Hunter 4th/5th. Lifesteal unneeded till later
Optimal for farming faster, clearing troopers faster and applying Bullet Resist Shredder. Tesla is SLIGHTLY better than Intensifying Mag for all the above except fighting, which similar damage output early for fighting compared to Intensifying (we buy both anyway).
The most powerful weapon damage item in the game for Mcginnis. Combined with Tesla, you don't really need more damage for a while.
Use on Turrets. Provides an early fighting and farming tool.
Spirit damage required to proc bullet shredder. Pair with Tesla or an active item (that deals any spirit damage) if you don't have Tesla. Walkers become much easier to kill with this.
Play sidelanes to get the most out of this item. Provides mainly bullet resist shred up to 24% (if only 1 enemy Hero) or 8% (2+ enemy Hero). Enemy fire rate reduction is a plus. Stacks with Bullet Resist Shredder and WORKS ON BUILDINGS.
Cost effective fire rate for 1250 is a steal. Buy if you have a 3rd flex slot very early/mid game. Do not buy if you are starved for flex slots. Buy this item if you're about to lose (good slot filler).
Skippable till later b/c you have a heal anyway. Buy Bullet Lifesteal when fighting enemies. Skippable entirely if you want 1 more green item and get Vampiric Burst.
Buy when you need extra survivability for yourself (cast on self) or allies (cast on allies). Example: Your partner gets Bebop hooked and you can Divine Barrier them to run away or turn and fight.
Buy versus heavy bullet damage. Heroes like gun Vindicta will kill themselves on you. More bullet resist = you take less, but you still return 60%. Buy in desperate situations.
Upgrade to Frenzy if they have heavy bullet damage, skip if not. Lucky shot last
Efficient damage/tank item. Buy on 3rd flex ideally. 2nd flex if desperate. Provides bullet resist and massive weapon damage ontop of Tesla and Intensifying if you've been taking sustained damage. YOU CAN SKIP THIS ITEM.
Absolutely required in almost every game. We have no spirit resist (0%). Buy after Early Mid items and consider upgrading to Improved later.
The most crucial 6000 item of the build. Provides massive lifesteal to turn the tables on the enemy and gigaburst them with your gun or gives you extra ammo when trying manfight or solo a weakened Patron.
Only buy if their team has 2 or more heavy bullet focused builds: Gun Calico, Haze, Vyper, Vindicta, and Wraith normally but sometimes: gun Bebop, gun Warden, gun Talon (usually spirit), gun Ivy, gun Geist, gun Mirage and rare gun Viscous.
Buy when you need bullet resist. Saves us the trouble of wasting a precious green slot on Improved Bullet Armor. Pairs well with Improved Spirit Armor. Refresh stacks by hitting enemy Heroes.
Usually buy late game but the new map requires movement more than ever. Buy mid-game. Use to move around the map, get to fights faster, scale buildings and take walkers from diff angles.
The definition of TOO MUCH DAMAGE. Buy only on 3rd or 4th Flex slot. Even more effective if enemies don't have high bullet resists. Make sure you have enough fire rate before buying this. Proc works on Patron.
Buy against heavy spell spam vs Geist, Calico, Paradox, Mo&K, Grey Talon, Pocket, Shiv, Viscous, Yamato, Sinclair. Use to outplay opponents and sustain forever during laning phase.
Melee Resist, Spirit Resist mainly. Doubled clip size is a plus. This item isn't needed often b/c we get a lot of ammo from Basic Mag and Vampiric Burst anyway.
Buy Unstoppable if CC's are a problem or to destroy Patron
Normally bought with Heroic Aura but still good on its own. Lets you shoot without movespeed penalty (Amazing). Can be paired with Fortitude and Withering Whip for max speed.
Buy alongside Fleetfoot when you want ultra movespeed. Provides lifesteal alternative to Bullet Lifesteal (you can buy another green item instead) and passive fire rate for turrets (doesn't really do much) but also for yourself.
One of the best items in the game (max heal goes from 4.5% to 5.6%, more bullet lifesteal & Vamp Burst = 100% lifesteal). If you buy this, it means you plan to keep it for extra sustain throughout the game so you will not have room for 1 other green item.
Provides massive gun burst against enemy Heroes. Buy if you are trying to KILL enemy Heroes. PASSIVE DOES TRIGGER ON BUILDINGS.
Good against high bullet resist. Crippling (6000) if fighting. Monster Rounds (500) if taking weakened enemy Patron. Lucky Shot (6000) if they have no improved bullet resist.
Usually required almost every game against heavy spirit damage Heroes like Lash, Talon (spirit), Bomb Bebop, Infernus, Holliday, Pocket, Seven, Shiv (spirit), Viscous and Yamato.
Buy against CC like Lash ult or Mo&K ult/disarm or just use it to take the weakened Patron in less than 10 seconds if you have Vampiric (QsR + Vampiric ammo).
400 health + 17% bonus base health is enormously tanky. Buy when you plan to buy Fleetfoot and Withering Whip to utilize movespeed. Also pairs well with Colossus and Healing Booster.
Buy versus heavy bullet damage or heavy melee damage. This item like Crippling Headshot stacks by half the amount if another player on the team has it.
Buy when you need to tank up. Pairs well with Escalating Resilience and Healing Booster. This strategy is weaker if they have more than 1 source of anti-heal but sometimes you have no choice.
Buy to trade better against gun enemies while also shredding their bullet resist. Procs BRS if you don't have Tesla so it's a good combo.
Necessary to buy sometimes because we're unable to fit healbane into the build. Buy vs Shiv, Abrams, Kelvin, Infernus, Geist, Mo&K and Yamato mainly.
Buy against enemies who rely on their escape like Wraith's teleport, Calico's slash/ult ,Shivs slice&dice, Lash's grapple or Warp Stone abusers etc... Look up the entire list.
Luxury late game. Use on turrets. Provides the same passive as fleetfoot allowing you to shoot without movement penalty + firerate. Buy when it's late game and your active 1250 no longer feels that useful.
Alternative for spirit damage to proc Bullet Resist Shredder. Buy late game and sell Tesla, but before you do this just ask if someone else can buy it b/c it doesn't contribute to bullet dmg only for anti-heal/tank.
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